![]() ![]() ![]() I'm sure it would be quite easy to think up all kinds of minor scenes with the girls showing off their slow journey to becoming what BMO TV wants them to be. Watching Himari struggle with a cigarette, or watching her brain go mushy at the thought of doing some minor naughty thing like stealing someone's snack from the fridge so she starts frantically rubbing herself, would do a lot to sell the transformations. The participant has to both get rid of the opposite residents earlier than they get rid of them, or make allies to uncover a conspiracy far larger than themselves. There's a lot of joy to be had in the journey, so to speak, so small scenes where you stumble into (or, as they progress, participate in) the girls turning into their various TFs would be fantastic and add a good sense of pacing. Overview: BMO TV is a point-and-click Adventure game a few reality television present, the place the contestants rework one another into every kind of sexual kinks. tions g in L1() that admit a decomposition of the form. If I had one request, so to speak, it would be to add more events and dialogue for girls undergoing the transformation. H1() and BMO() for the real and the complex interpolation methods. Given the 'wheel' system, I'll assume your long terms plans involve a variety of TFs for each girl? That's pretty cool and gives decent amounts of refreshing content that's easy to add in a modular fashion. I really like how the first round of TFs is basically 'opposites day' in terms of what the girls want. ![]() Still, practice makes perfect and the writing is better than the vast majority of games that can't be bothered to have proper capitalization. You're quite good, too, although there's still some stiffness that comes either from lack of practice or English being a second language. The following proposition generalizes the estimate (4.12) under the condition on K when the wavelets are localized to a dyadic rectangle. be quite easy to think up all kinds of minor scenes with the girls showing off their slow journey to becoming what BMO TV wants them to be. I don't play these games for the shitty """gameplay""" that is necessary on a base level to function, so I'd like the efforts focused more on the writing side of it. Unzip and overwrite Assembly-CSharp.zip in 'bmotv041publicwindowsDataManaged' ingame press F1 to add 100 votes. I'm really enjoying the writing and I hope to see more of it. I guess the patreonbux definitely help - but at this point I feel like the dedication here has genuinely earned them. The player takes control of a new contestant. Overview: BMO TV is a 2D point-and-click adventure heavily inspired by reality tv game show games like Stranded or Bimbo House. If a fulfills (4.1.4), we have A'a e BMO. Developer: Rel Patreon Subscribestar TFGamesSite Discord. Crazy how you've grinded this out from 'heinous goblin MS paint art grind simulator' to something that's shaping up to actually be fantastic. and by (2.3.2), the index e in estimates (2.3.1) on the matrix elements < TV, WX > is greater than 1.![]()
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